odds/ends things/thoughts

Mostly from the Internet, sometimes by Conrad Lisco.

  • The odd man out.

    • 20 Apr 2010
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    • facebook foursquare planning social twitter
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    Oddmanout_700

    Foursquare has more than half a million users, 1+ million venues and 15+ million checkins, and is still growing rapidly. According to Experian Hitwise, Facebook acounts for 33% of the upstream to Foursquare, followed by Google and Twitter a with 22% and 8%, respectively, with these top three websites accounting for nearly two-thirds of all traffic. Net net, Foursquare is growing in size and popularity, and is being adopted by already socially-networked users. 

    Iboy_and_friends

    This weekend, a friend posted the message above to Twitter using Foursquare. Checkins almost go unnoticed because of how many we're starting to see on Twitter and Facebook. This one, however, stuck out. But it wasn't the technology platform or the behavior or the push message or the hashtag. Rather, it was his friends attending dinner...You can see he was out with @technokitten, @annagud, @cait_tierney, @olicca and Rob. Not @Rob. Just Rob. He's the odd man out. 

    This could suggest that he wasn't known well enough to know his Twitter handle or that he's not a Twitter user. Either way, it shows that our digital identity is beginning to define who we are offline (or at least it's becoming a symbol or identification). It's how we're known to friends (real and digital) and strangers alike. Non-users of pervasive technology platforms will quickly find that they're the odd man out. The person who can't be counted or included.

    An example from my life: A few years ago, I stopped using Facebook (I've never been a heavy users). This upset a few of my friends...and not because they were sad I wasn't posting photos or status updates. It was because they couldn't include me in invites to events. So, if they wanted to have a BBQ on a Saturday, they could invite nearly everyone via an event invite on Facebook, except me. For me, they'd have to send an email or text message. Not a huge deal, but you get the point. My non-usage created work for my friends. 

    Over time, and as social platforms gain more and more users, I wonder if non-participation will have adverse effects on relationships...

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  • An average American consumes 34 gigabytes of data each day.

    • 28 Mar 2010
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    • data planning stats
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    Media_httpgraphics8ny_argxw
    via bits.blogs.nytimes.com

    According to the report, in 2008, Americans consumed information for about 1.3 trillion hours, an average of 12 hours per day. Consumption totaled 3.6 zettabytes (10 to the 21st power bytes, a million million gigabytes) and 10,845 trillion words, corresponding to 100,500 words and 34 gigabytes for an average person/day. Note: Information at work is not included.

    The report defines “information” as "flows of data delivered to people," and measures the bytes, words and hours of consumer information. Not surprisingly, video dominated, with 1.3 zettabytes from television and approximately 2 zettabytes of computer games.

    A few highlights from the report:

    • Americans spend a huge amount of time at home receiving information, an average of 11.8 hours per day.
    • Bytes of information consumed by U.S. individuals have grown at 5.4 percent annually since 1980, far less than the growth rate of computer and information technology performance.
    • Roughly 3.6 zettabytes (or 3,600 exabytes) of information were consumed in American homes in 2008. Americans spend 41 percent of our information time watching television, but TV accounts for less than 35 percent of information bytes consumed.
    • Computer and video games account for 55 percent of all information bytes consumed in the home, because modern game consoles and PCs create huge streams of graphics.

    Download the report.

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  • The Stop/Start 10 Commandments

    • 9 Mar 2010
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    • advertising marketing planning
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    via youtube.com

    Five things we should stop doing and five things we should start doing.

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  • Planning for social.

    • 22 Feb 2010
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    • facebook planning social stats
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    Image

    Almost 13% of viewers tuning in to the Olympic opening ceremonies were also surfing the web, according to Nielsen. The website of choice was Facebook, with an estimated 41% of simultaneous users spending time on the site. Nielsen also found that 14% of Super Bowl viewers spent time online during the game, at an average of 29 minutes per user. Simultaneous use of TV and PC, particularly on social sites, demonstrates the need for multiplatform thinking and strategies for brands. Multiplatform behavior coupled with the growing amount of time spent on social networking sites signals that social media cannot remain at the bottom of the marketing food chain. We cannot simply “extend” the big idea into social media as we once did with digital. It has to be considered much further up stream in the planning process to insure its rightful place in the marketing mix. Pepsi has done an amazing job of this with the Pepsi Refresh Project. Social media is inextricably linked and central to the core idea. 

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  • Social Development vs. Financial Sustainability

    • 17 Jan 2010
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    • global planning social technology
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    Media_httpwwwgokisnet_jwast

    I stumbled on to a fascinating study by Kentaro Toyama, a researcher in the School of Information at the University of California, Berkeley and the assistant managing director of Microsoft Research India. The paper called Integrating Social Development and Financial Sustainability: The Challenges of Rural Computer Kiosks in Kerala, examines the social and political challenges related to the implementation of information and communication technology (ICT) kiosk projects for rural development in India. The project has two goals: social development through increased access to computers for rural people and financial viability through entrepreneurship. The findings are quite interesting and illustrate the tension between social development and financial sustainability.

    “The tension exists because entrepreneurs who emphasize the social development goals of the project, such as e-literacy, may not be financially successful and may continue to expect government subsidies. The more business-oriented entrepreneurs address the commercial goals of the project by targeting those customers that will help them generate a profit. Specifically, since the people in need of development services are often distinct from the people who can help a kiosk financially, entrepreneurs face branding challenges to attract both groups of people. On the one hand, they must recover their costs, which requires selling to wealthier clients who expect a state-of-the-art facility with high-end services. On the other hand, kiosk operators are also being asked to serve the poor, who expect the state to provide free or subsidized development services.”

    Somewhere in the middle was a group of “balance-driven” entrepreneurs, who tried to combine the two goals of social development and financial sustainability. They provided subsidies to the poorest users and also tried to maximize their profits from higher-class users. This group saw the initiative as a partnership with the government, expecting them to provide some assistance, but more reliant on their own skills to attract business.

    A final point illustrates the branding tensions that exist with such efforts. There were more problems when try trying to serve both populations – the ones in need and the ones who can make it profitable. The imagery associated with state-led development programs (those helping poor people with free, low quality services) proved to be detrimental to the profitability.

    I love reading about things like this that seem so far removed from my daily reading routine of digital and media blogs, etc. It reminds me that there are learnings and lessons everywhere. 

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  • The blind men and the elephant: A case for transmedia storytelling.

    • 7 Dec 2009
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    • planning transmedia
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    Image

    There’s a well-known Buddhist story of blind men and an elephant. A group of blind men (some say men in the dark) touch an elephant to learn what it is like. One blind man feels the tusk and believes elephants to be hard and tough. Another feels the flexible ear, concluding that elephants are agile and graceful. Another feels the legs and concludes the elephant is strong and powerful. Each individual perspective is valid, but no one person understand the whole animal.

    When the men compare notes on what they felt, they’re in complete disagreement. The story is meant to illustrate that understanding and reality depends upon one’s own perspective and context.

    Like most Buddhist teachings, this story has application in all aspects of life, and can even be applied to marketing. Brands are complex beasts, with attributes not unlike the elephant – some soft, some strong, some flexible. We do our best to communicate them, but at the end of the day, we’re subject to audience perspective. Consumers each have their own varying perspective and it’s constantly changing and evolving. It’s why context is so so important.

    This parable got me thinking about transmedia storytelling, where a story spans multiple media in a coordinated way. Consumers are exposed to varying touchpoints, each tasked with delivering specific parts of the overall message. Individually, they each give a sense of the story, but together they have real power.

    If the blind men had been exposed (individually) to each of the elephant’s “touchpoints,” perhaps they’d understand the whole.

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  • Want more friends? Buy them.

    • 6 Dec 2009
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    • brands facebook media planning social
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    Image

    Acquiring fans, friends and followers is formulaic these days. And it’s not as complicated as you think. PAID MEDIA.

    Brands spend boatloads of money on ATL/BTL media every day. They spend it to get eyeballs on a new message, to create awareness of a new product or to drive traffic into stores. Why should social media be any different.

    Sure, if you are the most genuine, conversational, open, community-driven, dynamic and personable brand, perhaps you don’t need to buy media. You simply open your digital mouth and people pay attention and invite friends to hear what you have to say.

    But you could be all (or none) of these things and people still wouldn’t know you have a Facebook page. Paid media let’s people know. This could include a TV ad tagged with a Facebook URL. This could be something innovative like Gap’s “Born To Fit” campaign where the URL (www.borntofit.com) redirected to Gap’s Facebook page. But it could also be a paid media buy on Facebook (you know, those sponsored ads on the right hand side).

    Image

    Many brands are taking advantage of Facebook’s paid media and they’re putting up huge numbers. There are a whole host of new ways to buy fans. Yes, I said it. Buy them. And once you’ve hit a critical mass, that’s when the “viral” growth will come.

    Just saying.

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  • It's all about the presentation.

    • 1 Nov 2009
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    • photo planning
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    Photo

    This is a photo from Alife, a sneaker shop in the Lower East Side of Manhattan. The store is known not only for it's wildly eclectic collection of Nike's, but also for it's unique and luxurious presentation. It's certainly easier to whip out the credit card when you've had such a unique and well done experience.

    Sent from my iPhone

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  • A crowdsourced collection of thoughts about the near future of marketing.

    • 28 Oct 2009
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    • advertising brands culture digital marketing planning presentation social
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    via slideshare.net

    Love this. And not just because he used my tweet...

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  • Two "Thirds" on my mind.

    • 19 Oct 2009
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    • culture planning social
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    Image


    There are two different “thirds” on my mind lately, and I’m not referring to probability, statistics, fractions or math of any kind. Instead I’m talking about “third person” and “third parties.” These days, both are more prevalent than ever due to the proliferation of digital and social media.

    Third Person    
    In the third-person narrative, each and every character is referred to by the narrator as "he", "she", "it", or "they", but never as "I" or "we" (first-person), or "you" (second-person). In third-person narrative, it is necessary that the narrator is merely an unspecified entity or uninvolved person that conveys the story, but not a character of any kind within the story being told.

    The funny thing about third person is that, these days, a lot of how we talk about ourselves and experiences is - technically - in the third person. Think about Facebook status updates. How many times a day do you read about how “John is tired” or “John wants to on vacation”?

    Linguists all over are studying the effects of text messaging and commensurate shifts in communication – things like condensed communications, proliferation of new jargon and shorthand.

    It used to be that we frowned upon people who referred to themselves in the third person (or at least I did). Now, not so much. We expect it – digitally anyways. I wonder if this kind of third person self-reference is going to spill over into the “real world.”


    Third Party  
    A third party is someone other than the principals involved in a transaction. This definition suggests a passive, almost insignificant role played by these people. However, today, third parties are perhaps the most important party, making themselves principals like buyer and seller. Their validation and support is critical in today’s marketplace. And, we have 24/7/365 access to an seemingly infinite number of them...


    Net net, these are just two observations/questions/interesting things. To me, digital and social media and experiences are redefining, reshaping and reframing everything we know to be true.

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  • About

    Head of Community Experience co: collective, a brand innovation studio
    for the 21st century C-Suite.

    This is where I keep odds and ends, things and thoughts. Mostly from the Internet, sometimes written by me.

    A few projects:
    filterfest.tumblr.com
    townholler.tumblr.com

    Note: opinions are my own.

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